THE EXPERIMENT BEHIND THE ARCADE

Local models.
Real challenges.
Playable results.

Gencade showcases agentic coding challenges: a way to compare how self-hosted models plan, write code, solve problems, and turn a game brief into something you can actually play.

Self-hosted models. Local inference only.

Challenge runs use locally hosted models, with no hosted inference: no Claude, Codex, or other cloud-hosted frontier models.

What are we testing?

The games are the results of coding challenges designed to explore agentic capabilities. How well can a model understand a brief, make implementation decisions, use tools, debug its own work, and deliver a complete game?

Trying different locally hosted models lets us compare their coding abilities through concrete, playable outcomes. The arcade is a place to explore those results, including their rough edges, rather than a claim that every experiment is a finished product.

Why games?

A game asks a coding agent to bring many things together: controls, simulation, visuals, performance, and a working gameplay loop. It gives us something tangible to inspect and a simple question to ask: does it work, and is it fun?

Pick a game to launch it in your browser. Device icons show whether it supports a PC, controller, or phone. Support varies by game; phone support means touch controls are implemented.

THE CURRENT TEST PLATFORM

Consumer hardware. Self-hosted inference.

Challenge models run on the FreeToken server. Here’s the current hardware and the resources allocated to its inference environment.

PROCESSOR
AMD Ryzen 7 3700X
8 cores / 16 threads on the host
GRAPHICS
NVIDIA RTX 3070 Ti
8 GiB of VRAM
HOST MEMORY
64 GB RAM
56 GiB allocated to FreeToken
ENVIRONMENT
Ubuntu on Proxmox
LXC container / 12 allocated CPU cores

Hardware and allocation checked 3 November 2026. Model choice and configuration can vary between challenge runs.

Explore the games